I swear, I'm not a huge video game nerd.
Bushnell believes that somewhere along its journey toward 10 billion in worldwide sales, the videogame industry he kick-started with Pong has lost its way. Today's games isolate players in front of their computers or TVs, and the typically violent, complex gameplay alienates big swaths of the population, including pretty much all women. Even massively multiplayer online games like EverQuest are ultimately isolating, Bushnell says. "Games have historically been vehicles for socialization, not sitting alone in your underwear."Obviously, Bushnell doesn't have his finger on the pulse of America (or the rest of the computer-using world, for that matter), and I'd say the same for Newsweek as well, for publishing something so ludicrous as "the typically violent, complex gameplay alienates big swaths of the population, including pretty much all women." I mean, could this be any further from the actual truth, which is that video games are becoming increasingly popular with women, and that most of the best-selling games are fundamentally non-violent (i.e. almost all of Nintendo's games, car-racing games, sports games, strategy games, every single Sim-Whatever game), and that video gaming is extremely social?
What Bushnell and Newsweek mean, of course, is that when you are playing video games you are not sitting next to anybody. Well, first of all, plenty of people get together to play video games. Second of all (and everyone reading this already knows this), it's quite possible to have a meaningful social interaction through the magic of the internet.
This is a great example of why it took The Media so long to figure out what to do with blogs--the old guys in charge don't have a clue, and when they finally figure it out they can make some money off of it they leap on the bandwagon with more enthusiasm than genuine understanding.
But, okay, let's humor them and think about this. Were video games every truly anti-social influences--and are they now?
I'll start with the latter question. No, they are not. Video games these days (starting at least 2 years ago) have included the ability to set up games remotely, with friends or with strangers hundreds or thousands of miles away. In addition to the actual gameplay, there is a messaging capability built into most of these games, so I think it's safe to say there is a social aspect to it. Yes, you're welcome to play in your underwear, but by this logic telephones are also anti-social influences. And I bet when they were introduced, they were proclaimed to be such.
Now, although it has no relevance anymore, the question of whether video games were ever anti-social activities is at least a slightly interesting one. Unfortunately for Newsweek, even this argument holds no water. Video games are no more solitary than reading, writing, skipping rope, or painting. In fact, they are inherently more social than some of these, since it has always been at least theoretically possible to share the activity with another person or persons. And, in point of fact, I remember sitting around, cheating at Duck Hunt by sitting a foot away from the screen, when I was a young man, and I remember playing far too much Madden '96 when I was in high school, and I remember playing far too much Bond 64 when I was in college, and I remember playing far too much Vice City (also Katamari Damacy, which is AWESOME), um, in March. And all of those times, I was with friends.
But back to the subject:
Imagine a Chuck E. Cheese for grown-ups—with booze and Caesar salads instead of balloons and singing animatrons. Bushnell has built "party tables" where six customers can play each other in the same game, and tournaments where diners in any of the restaurants in the chain can compete against each other in a single contest such as Texas Hold 'Em. Bushnell says he will open the first restaurant this fall in Los Angeles.This isn't a horrible idea for a business, and perhaps the article's bizarre perspective (that video games are solitary, lonely activities for desperate shut-ins) isn't one shared by Bushnell. In fact, a quote of his suggests that he sees it as an alternative to standard adult social activities (you know, getting hammered in smoky saloons): he says that it will be "a more convivial environment for meeting strangers, without all the social risks associated with a bar." And I don't see anything wrong with that.
For a much better and more thorough look at why video games are not Dangerous, read this link, which includes an excerpt from Steven Berlin Johnson's Everything Bad is Good For You.